Maksym · Software Engineer


I build software with a strong bias toward structure, restraint, and long-term clarity.
I'm drawn to modern tools and approaches that simplify rather than accumulate.
When something becomes legacy, I question whether it still deserves to exist.
I value decisions that move systems forward — not ones that preserve inertia.
Focused on clarity, maintainability, and long-term evolution.
A small set of projects where I explored ideas deeply, rather than building many things superficially.
A server-first personal platform designed around clarity and long-term evolution.
This project explores how far a personal website can go without becoming a demo playground. The focus was on structure, long-term maintainability, and intentional use of modern tools, while deliberately avoiding unnecessary complexity.
A zero-prompt AI tool designed to remove friction between a problem and its solution.
SnapTix is a lightweight SaaS built around the idea that interacting with AI should require as little intent-shaping as possible. Instead of relying on carefully crafted prompts, the system focuses on fast problem recognition and immediate, practical output. The project explored how far a minimal interface can go when paired with a capable model, emphasizing speed, sensible defaults, and clear boundaries over configurability, while deliberately avoiding prompt-heavy workflows and unnecessary UI complexity.
A front-end focused AI chat interface built to explore responsiveness, clarity, and real-time interaction.
Nexodus is a front-end focused AI chat application built with React and Next.js, designed to explore real-time interaction and structured content rendering. The project emphasizes responsiveness, predictable state management, and clear presentation of AI output, including Markdown formatting, syntax highlighting, and summarized search results.
A lightweight command-driven backend system built around remote execution and controlled infrastructure access.
AstraCore was built to explore a minimal, command-oriented approach to interacting with remote systems. Instead of relying on heavy control panels or persistent connections, the project focuses on explicit commands, predictable execution, and clear separation between control and execution layers. A Rust-based receiver handles incoming commands with an emphasis on safety, performance, and low overhead, while the surrounding system is designed to remain simple, auditable, and infrastructure-friendly. The project deliberately avoids feature bloat in favor of clarity, ownership, and controlled behavior.
Selected work shown. More available on request.